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- Path: news.kth.se!news
- From: d95-hsv@nada.kth.se (Hσkan Svensson)
- Newsgroups: comp.sys.cbm
- Subject: Re: Commodore Hacking #12 Pre-Publication Announcement
- Date: 12 Mar 1996 20:13:54 GMT
- Message-ID: <990.6645T1265T1688@nada.kth.se>
- References: <jwmPxwyjtIcD088yn@mail.msen.com> <8BC7379.007700020B.uuout@venture.fipnet.fi> <4i1qla$19g@news.acns.nwu.edu>
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- Stephen Judd <judd@merle.acns.nwu.edu> wrote:
- >In article <8BC7379.007700020B.uuout@venture.fipnet.fi>,
- >PIZZA <pizza@venture.fipnet.fi> wrote:
- >>-> Did you ever feel real time 3 Dimensional graphics was just asking
- >>-> too much from a Commodore 64? Well, ask no more, as Stephen shows
- >>-> us just hoiw it can be done.
-
- >>I wonder if this guy has made real-time gouraud shaded vector graphics on
- >>C64.
-
- >No, I don't think he has. I don't think he's going to, either ;-).
-
- > evetS-
-
- Been there, done that, got the T-shirt :-)
-
- Check out the demos "7 years Beyond" by Beyond or "Extremes" by Byterapers.
- Both feature gourad shading.
-
- BTW, who else has seen "Mathematica" by Reflex?
-
- --
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